Friday, October 19, 2007

SimCity Societies

Open the Future has an interesting post on the new version of SimCity -- SimCity Societies -- which is due out in the US this month. It appears to be a much more realistic simulation of how social forces operate in a societal context. Could be a useful educational tool too?

SimCity Societies takes a different path. Rather than worry about building zones and water supplies, the new game gives the player the tools with which to build the kind of society she or he wants: agrarian, totalitarian, creative, and so forth. The challenges that one faces depend on the kind of culture that has emerged:

In addition to building up simolians (the game's currency), each city generates "social energies." These energies come in six forms: Industry, Wealth, Obedience, Knowledge, Creativity and Devotion. Different buildings give off specific energies and citizens adapt according to the city's vibe. By using this design, players can toy with various social experiments that include eco-friendly buildings, whacky Creative cities with gingerbread houses or dystopian police-states. Or players can go for it all and even try for a free-wheeling eclectic society.

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