The appeal of online virtual worlds such as Second Life is such that it may trigger an exodus of people seeking to “disappear from reality,” an expert on large-scale online games has said.
Virtual worlds have seen huge growth since they became mainstream in the early years of this decade, developing out of Massive Multiplayer Role-Playing Games.
And the online economies in some match those of real world countries.
Their draw is such that they could have a profound effect on some parts of society, Edward Castronova, Associate Professor in the Department of Telecommunications at Indiana University, told the BBC.
The appeal of online virtual worlds such as Second Life is such that it may trigger an exodus of people seeking to “disappear from reality,” an expert on large-scale online games has said.
Virtual worlds have seen huge growth since they became mainstream in the early years of this decade, developing out of Massive Multiplayer Role-Playing […]
The Centre for Mobilties Research (CeMoRe) studies and researches the newly emerging interdisciplinary field of 'mobilities': the large-scale movements of people, objects, capital, and information across the world.
Thursday, December 13, 2007
‘Exodus’ to virtual worlds predicted
SmartMobs has a post on Second Life called '‘Exodus’ to virtual worlds predicted' that looks at the appeal of such virtual worlds to drag people away from everyday reality:
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