Wednesday, July 13, 2005

Perplexed? Virtual gaming in the physical world

Here's something I thought was interesting - and somewhat 'mobility' related: the first major alternative-reality game that combines to such a degree virtual movements with 'physical gaming' in daily life. Perplex City is a collaborative puzzle game that combines online adventure with adventure on the streets.

It says: "Imagine a game played by thousands of players around the world. A game played through websites, text messages, billboards, magazine adverts, sky-writing"

And there is a £100,000 prize for the one who solves the puzzle and finds the 'Cube' - now are we moving into the realm where the virtual and physical blurs....?

Time for some sociological research on the gaming world?

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